![]() Scope: Prepare your assets and workstation to get a simple looping animation going. Part 1: Getting things to animate with sprites In order to keep this post brief, I'll break up the work cycle into chunks by difficulty. It took me a long time to figure out with the help of my professors, which is why I'd like to share my experience with others to help them get started. Once I got sick of transform.positioning a flat sprite from point A to point B, I decided to take a stab at animating. ![]() I considered myself more of a 2D pen-and-pencil artist at the time, so I had to overcome a massive learning curve to get through the basic tutorials. ![]() When I first started using Unity as a game developer, it took me forever to grasp the whole scripting system and whatever situation was going on in the Inspector.
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